We were assigned to create something lowpoly and use a camera rig based on concepts and moodboards/sketches we created beforehand.
I chose to create a sci-fi desert environment with a floating sphere next to a cave filled with glowing crystals and some weird floating cube opening a portal to... something?
After Effects was used to crank up the glow, fiddle with color and intensify the volumetric lighting inside the sphere.
Cinema4d, After Effects
Sebastian Thiemich: 3d modeling,
3d animation, camera rigs, lighting
3d animation, camera rigs, lighting